Hey all, Had a great meeting with IGDA Melbourne last week, with fantastic presentations from Tin Man Games on the reality and honest financials of being an indie game developer. Stephan Schutze and Trent Kusters spoke about personal branding, marketing, online presence and portfolios, and preparation for job applications and interviews. It ended up being
Hey everyone, Well, it’s been a busy few weeks since we got back from our trip. We’ve had lots to organise and plan, both with personal stuff and work stuff. In amongst all of that though, I was recently asked to talk (or mutter inanely as the case may be) on the Drop Bear Gaming
Hey everyone, Well, I stumbled on some streaming links for ‘Level 3’s TV coverage of our recent Global Game Jam event, run by IGDA Melbourne last January. There are two segments, and the links for the episodes are below. Part 1: Episode 210 is HERE (http://blip NULL.tv/file/4798223). GGJ stuff is from around 10:00. Part 2:
Hey everyone, Posts have been a bit quiet, seeing as since the hectic preparations for Global Game Jam, I had just a couple of weeks of quiet before heading off on a trip to the USA. In that time, I was hoping to make progress on some personal project, some Moving Target Games stuff, have
I was asked to chat with the team on “Byte Into It (http://www NULL.rrr NULL.org NULL.au/program/byte-into-it/)” on 3RRR FM in Melbourne Australia, about the Global Game Jam that was run by IGDA Melbourne last weekend (Once again I’d like to give gushing thanks to our awesome sponsors for the event, Firemint and La Trobe University).
Well, in my last post I mentioned that I’ve been working on the committee of IGDA Melbourne. This started late last year, when IGDAM mentioned that they were after some more hands to help with organising events. I was keen to get into it, as IGDAM was an inspiring group to have around while I
Hey all, Well, it’s been a while since my last update, mostly because a lot’s been happening lately. I’ll try and summarise the main details briefly, and update further in other posts. Firstly, I finished and graduated from my programming course, and am very happy with how everything turned out. Our major game project (based
Well, most recent event for Cosmos Concerto was a presentation I gave on the development of the game, and our experiences in developing it, at last Tuesday’s meeting of the Melbourne Chapter of the Independent Game Developer’s Association (http://igdamelbourne NULL.org/). The night was lots of fun, and the presentation was well received, with people coming
…of leaving excessively long time between blog posts. Sorry about that. Things have been very busy lately. School’s back, assignments in full swing, and also doing lots of extra work for Cosmos Concerto, and also getting ready to move house next week. Also been having some very late nights lately getting ready for a presentation