Hey all, as seems to keep on happening, the silent gaps in this blog are normally caused by lots of stuff happening, keeping me busy. We’ve recently started our final group projects at school, making a game from initial concept pitch to completed game. I started off giving a 1-minute pitch on what seemed then
Hey all, I had a fun game of Warhammer 40k with a couple of mates last night. For those that don’t know it, it’s a tabletop strategy wargame, kind of like a turn-based RTS game, where you move models of your units around to do battle. If you’ve played the computer game ‘Dawn of War’,
well, the website crashed yesterday for some unknown reason. I think it was a final build stage of the SiteBuilder software I’m using at the moment. It’s yet another reason for me to sit down and learn some web development. Spent some time yesterday learning things, lots more to do, just need to fit it
Been spending most of the day looking into web development stuff, for two reasons: dev on this site, and also looking into future additions for the MTG (http://www NULL.movingtargetgames NULL.com/)website. Had a good meeting, and lots of chatting today about future plans, and things we want to put up. That’s all I’ll say for now,
well, it is for me at least, I’m sure it never went anywhere for you guys. Finally got the internet connected at home, so don’t need to rely on tethering the PC to my mobile and always worrying about download limits. Anyways, what’s happening. School’s been pretty busy lately, assignments are starting to build up.
Hey all, unfortunately, since moving house just over a month ago, we’re still waiting to have our internet connected, so I’m reduced to sporadic access at school and work, which is limiting in what I can do for school and indie project for the moment. Hopefully it will be fixed in the next week, but
I remember saying something about not letting too much time pass between blog posts Been very busy last couple of weeks on our graphics assignment at school. We did it over around 6 weeks in groups of three, with my part of the project being developing shader effects. We made an underwater submarine simultion, and
Well, most recent event for Cosmos Concerto was a presentation I gave on the development of the game, and our experiences in developing it, at last Tuesday’s meeting of the Melbourne Chapter of the Independent Game Developer’s Association (http://igdamelbourne NULL.org/). The night was lots of fun, and the presentation was well received, with people coming
…of leaving excessively long time between blog posts. Sorry about that. Things have been very busy lately. School’s back, assignments in full swing, and also doing lots of extra work for Cosmos Concerto, and also getting ready to move house next week. Also been having some very late nights lately getting ready for a presentation
… and I can’t believe how much I’ve been looking forward to going back to school! Quite unheard of, but then again I guess it’s a sign I’m enjoying it. My mum’s still giving me serves about actually handing in assignments on time! Anyways, been back for a week now, second week starts in about